⬑ YUNG CITY ⬑

LEVELED UP!

...your world just got bigger
City expanding...
πŸ’Ž 0.0/min PIXELS/MIN 0
β–²
TOWER
COMMON

⚠️ WAIT!

Maximum structures building
10/10

✦ PIXEL INVENTORY 0
🏒
VERTICAL COMMON ⏱️ 3s build

πŸ“¦ INVENTORY

STRUCTURES: 0
BLOCKS: 0
ZOOM: 100%
GRID: 50Γ—50
NEXT LVL: 0/25
Place pixel at (0, 0)?
πŸ—οΈ Vertical β€’ Common
DRAG TO PAN β€’ PINCH TO ZOOM
πŸ—οΈ Building 0 / 0 blocks
0%
~0s remaining
Apr 20, 2026 14:30 β€’ SPRING
Apr 20, 2026 14:30 β€’ SPRING

πŸ‘‹ WELCOME BACK!

You were away for 0h 0m
+0 pixels
Your city kept watch while you were away!

πŸŒ€ BOOST REWARD!

🏒
Vertical β€’ Common

βš™οΈ GAME RULES

πŸ—οΈ PIXEL TYPES

TypeStyleULTRA?
🏒 VerticalTall tower, single tileβœ…
πŸ™οΈ DynamicSpreads, varied heightβœ…
🏘️ HorizontalWide, max 3 high❌
🌿 GardenNature, transparent❌

πŸ“¦ RARITIES

RarityBlocksIncome
βšͺ Common~121Γ—
πŸ”΅ Rare~322Γ—
🟑 Legendary~805Γ—
🟣 ULTRA~1208Γ—

πŸ’Ž INCOME

Buildings generate pixels/min based on blocks Γ— rarity.
Synergy bonus: Adjacent buildings boost each other!
β€’ Next to Legendary: +50%
β€’ Next to Rare: +20%
β€’ Next to Common: +5%
Max: 6 pixels/min. Collect before cap (10).

🌍 EXPANSION

Grid grows as you build! Milestones:
β€’ 20 buildings β†’ 60Γ—60
β€’ 60 buildings β†’ 80Γ—80
β€’ 120 buildings β†’ 90Γ—90
β€’ 150 buildings β†’ 100Γ—100

πŸŒ€ DAILY BOOST

Every 4 hours: 1 Garden + 2 random pixels.
Garden Legendary is rare (8%)!