⬡ YUNG CITY ⬡ by Jimmy Yung

LEVELED UP!

LEVEL 1 / 6
...your world just got bigger
City expanding...

🎉 CONGRATULATIONS! 🎉

This was the last level, but you can keep playing!

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💎 0.0/min PIXELS/MIN 0
TOWER
COMMON

⚠️ WAIT!

Maximum structures building
10/10

PIXEL INVENTORY 0
🏢
VERTICAL COMMON ⏱️ 3s build

📦 INVENTORY

STRUCTURES: 0
BLOCKS: 0
ZOOM: 100%
GRID: 44×44
NEXT LVL: 0/25
Place pixel at (0, 0)?
🏗️ Vertical • Common
DRAG TO PAN • PINCH TO ZOOM
🏗️ Building 0 / 0 blocks
0%
~0s remaining
Apr 20, 2026 14:30 SPRING
Apr 20, 2026 14:30 SPRING

👋 WELCOME BACK!

You were away for 0h 0m
+0 pixels
Your city kept watch while you were away!

🌀 BOOST REWARD!

🏢
Vertical • Common

⚙️ GAME RULES

🏗️ PIXEL TYPES

TypeStyleULTRA?
🏢 VerticalTall tower, single tile
🏙️ DynamicSpreads, varied height
🏘️ HorizontalWide, max 3 high
GardenNature, transparent

📦 RARITIES

RarityBlocksIncome
⚪ Common~12
🔵 Rare~32
🟡 Legendary~80
🟣 ULTRA~120

💎 INCOME

Buildings generate pixels/min based on blocks × rarity.
Synergy bonus: Adjacent buildings boost each other!
• Next to Legendary: +50%
• Next to Rare: +20%
• Next to Common: +5%
Max: 6 pixels/min. Collect before cap (10).

🌍 EXPANSION

Grid grows as you build! Milestones:
• 20 buildings → 60×60
• 60 buildings → 70×70
• 120 buildings → 80×80 (max)
• 150 buildings → 🎉 Final celebration!

🌀 PIXEL BOOST

Every 6 minutes: 1 Garden + 2 random pixels.
Garden Legendary is rare (8%)!

📷 GAME CREDITS

JIMMY YUNG

Photographer from Lisbon and Tomar, Portugal
check out my website

vascofigueiredo.com

© 2026 Vasco Figueiredo